The Arsenal Guide This is new at level 65 and looks complicated. It is! Covered are the 3 tabs 1. Producing materials 2. Crafting 3 Configuring and 4. How to get blueprints The general principle is that you produce material and then use gold and a blueprint to craft equipment which you can then add ( configure) on your tank, ship or plane. 1. Produce Materials You have 7 different raw materials you can make and you can create a queue of up to 5. It takes 2 1/2 hours to produce 10 basic items. Just keep making basic items to start with. you can merge materials to higher levels which you will need to do once you have made all the lower level items 2. Craft Equipment To craft an item requires a blueprint, raw materials and Gold. When you get the arsenal you will probably already have between 6 and 10 blueprints although you may not have noticed getting them There are 5 different sorts of equipment you can make. Most are specific to either army Navy or Air force Equipment can be cra
Swapping Perks and Perk Books This is confusing if you read the explanations in the game so here is what really happens as far as I know. If you know better post a comments and I will update 1. Get a new Perk You can use a perk book to exchange 1 existing Perk for a new random one. You do not get to chose what the new one is and it may not be an improvement.If you do decide to exchange then you will keep the level you have bought so you do not lose your contributions If you decide to stay as you are then you can but you have used your perk book anyway 2. Swapping Perks between heroes You can swap ALL the perks on one hero for all the perks on another but you can't just swap one 3. My view If you have money or gems to burn then you could keep swapping perks on say RAMBO until all 4 were army improvements. This would give you a very powerful army hero but you might need dozens of Perks to get there. I think your time and money is better spent on other ways to improve your attack pow
3 key rules for getting to the next level once you have got to Level 59 and until you get to level 65 Most people are keen to get to the next level so they become a more powerful alliance member. Once you get to level 60 the limiting factor is Gold. Spending gold on the following gets you experience points. For cost of EXP see separate November post 1. Obviously the upgrades you get at the tech centre 2. Any contributions to Alliance Tech 3. Building mines and troop buildings 4. Creating Troops 5. Opening up new land areas Rule 1 Assuming you want to contribute to the alliance then your best approach is 1.Max all your techs at each level ( EXCEPT Infinite firepower) 2. Complete Infinite firepower 12 levels below your current level, So at Level 65 you should complete IF level 53 as part of getting to Level 66 3. You will find this is not quite enough to get to 66 so you will need to contribute to alliance tech and build barracks,troops etc. 4. The fastest Tech to contribute to is fas
How would one disband an alliance as an r5?
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